
Apple II Computer Info
Values of .01 uf (X-axis) and .005 uF (Y-axis) worked
well on the PC "FlightStick" when plugged into our Apple II+.
Most likely, you will find that the a stick tops-out too early
in the X-max and/or Y-max direction. For best control precision,
what you want is for extreme values to occur near the extremes
of stick movement:
X (horizontal) Left= 0 Right= 255
Y (vertical) Up= 0 Down= 255
This way, you have lots of active swing which makes graphics
work and playing most games much easier.
For adjusting, use a program which continuously reads and
displays X and Y stick values. The program below does this and
displays "B0" when Button 0 is pushed and "B1" when Button 1
is pushed. Do a CTRL-C to exit.
20 PRINT "X= "; PDL(0); TAB(15); "Y= ";PDL(1); TAB(30);
30 IF PEEK(49249)>127 THEN PRINT " B0";
40 IF PEEK(49250)>127 THEN PRINT " B1";
50 PRINT: GOTO 20
Experiment with capacitance values between .002 uF
and .01 uF to get the best 'spread'. For easier fine-tuning,
add the 50K-100K trim pots in series with each capacitor.
The converter I built fit inside heat-shrink tubing. Putting it
in a small plastic box may be better. You can mount the
trim pots (and/or switches with fixed "trim resistors") and
select between settings for a 'Fast', short swing, 'hot' Game
Stick and a 'Normal', full swing, 'cool' Game/Graphics Stick.
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Newsgroups: comp.sys.apple2
Subject: Re: Kraft Joystick Question!
Date: 6 Sep 1996 11:28:10 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 56
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(Warren "Llama" Ernst) writes:
>.... What did you do about the buttons? I built one of these years ago,
but
>I found that the Apple expects the buttons to be "push to close
>connection" and the PC expects teh buttons to be "push to open
>connection" (or vice versa, its been a while). Someone suggested an
>inverter, but I just went out and bought the correct modem.
>
Apple II Computer Technical Information : Apple II Family Hardware Info
ftp://ground.ecn.uiowa.edu/2/apple2/miscinfo/hardware : May 2001 : 348 of 572
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